Checking in…

December 1st, 2011

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The Inverted City

November 10th, 2011

Interior speed painting of the Inverted City. The concept came to me after listening to Funeralopolis by Electric Wizard, the title  conjured images of some kind of subterranean city – rock-hewn from the cavern it inhabits, inverted and hanging from the ceiling.
Watch this space for an exterior painting.

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Reims 10

Skinning Scounts…

October 24th, 2011

So here’s the finished cloth and belt sections of the scout, I’m pretty pleased with the results so far seeing as I taught myself how to do this UV mapping lark.
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Working on Textures

October 1st, 2011

Basically spent my day painting textures and trying to get my head around UV mapping without it distorting all of my hard work!

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Picture 13

Looking to Windward…

August 6th, 2011

The beginnings of a new painting. This is my interpretation of Ziller, from Look To Windward my Iain M Banks. So far so good.

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Picture 8

Faces…

June 21st, 2011

Just a couple of face sketches.
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Face1sketchweb

Blindsketchweb Ladysketchweb

Tali’Zorah vas Normandy

June 21st, 2011

Come on, who doesn’t like Tali? Here’s a quick sketch I did of her, seriously… I think this is character design at its best, well done Bioware.

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TaliSketchweb

Still haven’t thought of a name for this thing yet…

June 21st, 2011

Just a lil concept sheet for a creature. I’ll get around to painting / modeling this thing eventually I hope. I quite like it.

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Creaturesheet1web

That Old Video Game Staple…

May 29th, 2011

My first crack at UV mapping. I know it’s only a box but I’m actually pretty proud of myself,  anyway, here’s two examples made out of one simple texture (with added embellishment in the form of some simple text). The one on the left has normal, bump map and displacement maps as well as an occluison map, the one on the right is just the texture by itself.

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Picture 7

Scouting…

May 26th, 2011

The finished model, still don’t know how I’m going to do the hair yet though, either with an array of planes and alpha textures, or with Cinema 4D’s hair engine.. anyway, I’ll get to that later.
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Picture 2 Picture 3